| Published by:
Crocodile Clips. Windows CD-ROM.
10 user CD £120 before June 2002, £200 after June 2002. This review
has been updated to include the version of absorb Mathematics released in May
2002. |
According to Crocodile
Clips, absorb MATHEMATICS is "a new range of courseware that includes
an engrossing mix of simulations and models, together with tutorial-style
activity, videos and interactive animations. "
Of course there is
any number of textbooks available now for GCSE preparation. The overiding focus
of this review is simply to see what this "courseware" offers that cannot be
found in a conventional text. Once the appropriate version of the materials
is selected (mine was the HTML version) the software is installed onto the
computer harddrive. Upon running the program, your browser is launched and
takes you to the contents page, which lists these available topic
areas:
- Geometry Basics
- Shapes and Their Properties
- The Triangle
- Length and area
- Transformations
|
- Trigonometry
- The circle
- Algebra basics
- Numbers
- Straight Lines, Graphs and
Curves
- Resources
|
For each of these there
is a short list of specific topics, which lead to a page of interactive
material. This page will attempt to cover the essentials of the topic,
beginning with a brief introduction, possibly illustrated by photographs, and
ending with exercises that test overall understanding. The content will include
most if not all of explanatory text and diagrams, short questions with single
or multiple choice answers, step-by-step explanation of concepts and
interactive displays. The interactive displays may be embedded in the page,
which I prefer, or you may have to click on the display in order to fire up the
"Absorb viewer" in a separate window that gives access to further
interactivity.
I am not sure about the viability of the Absorb viewer.
It is slow to load, and seems rather slow and clunky in operation too. It does
increase the interactivity of the materials, but this could have been achieved
more efficiently in other ways, using either Flash animations or Java applets,
for example. As it seems to have been produced out of the Mozilla organisation
(who are connected with the Netscape browser) it is surprising that it is not
better integrated into the browser display. Nevertheless, there is a wide
variety of interactivity available, of which the following give a
flavour.
| By clicking on the arrows, this
display takes you step by step through the method of constructing a regular
polygon. You can choose how many sides as well. |
 |
 |
The protractor can be moved by
dragging the mouse and then rotated using the slider. |
| The ends of the vector can be
dragged with the mouse and the corresponding values in the numerical version
will change accordingly. |
 |
 |
When you drag the slider the graph
and equation change accordingly. |
Many such displays are
actually Flash animations, but executed simply and intuitively so no detailed
instructions are necessary. It is examples like these - and there are many
others in the absorb MATHEMATICS material - that make this resource
clearly distinct to a conventional text. Examples like the above are, I
believe, excellent illustrations of what web technology can do and further
evidence of why the Internet should be a major influence on the direction
educational resources should go. (If I had access to serious financial
assistance then MathsNet would move in this direction too.) Equations of
straight lines are well presented, as are vectors, and there are some neat
interactive presentations of ideas of multiples, factors and remainders. Some
equations are set up so that you can click on a variable within it and that is
instantly made the subject. The style is simple and clean and uncluttered by
unnecessary graphics. A few topics, Comparing fractions for example, are not so
strong interactively. Other absorb MATHEMATICS examples use simpler
interactive methods based on JavaScript, which do provide instant response to
answers entered, but on their own would not make this package an essential
purchase.
There is an index of topics and a glossary of terms, both with
links directly into the courseware content. The publishers state that absorb
MATHEMATICS is designed for use by pupils studying mathematics, either in
school or at home, and it does come across like that. It is not a teaching aid.
It is not a revision guide either. There are no pages explaining how these
materials "should" be used. Clearly, it is designed for the individual student
sat at the computer. In this respect it is in competion with online resources
from the major media companies BBC, Channel 4, The Guardian and others. And it
is not free. But a direct consequence of it not being free is, bluntly, that it
is good! There is evidence of quality control here. There is a concept being
worked through with these materials which has been put into cohesive effect by
the Crocodile Clips team in a simple intuitive way.
On the negative
side, maybe the very long pages should have been broken down into smaller
chunks. As they are they require fairly skillful use of the mouse and sliders
to keep the right amount of text and graphics visiable. I would like less
JavaScript multiple choice content and more genuine interactivity - Flash
based. Some interactions seems to run very slowly on my machine too. The
language is simple but the presentation is not geared towards the less able.
Though no GCSE "levels" are indicated anywhere (which I don't mind), it does
feel designed for Intermediate and above.
Crocodile-Clips have a good
track record with simulations for schools. I like this product. It is not a
textbook on screen. And it is not a subliminal advertisement for some London
based graphic design studio either. It has a style which is not unlike some
aspects of this website (MathsNet) - though admittedly more
professionally turned out. That's high praise! |