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AS/A2 Mech 2 Mech 3 |
In specifications for OCR, AQA, WJFC and NICCEA a graphic calculator is allowed too.
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| 1. Mathematical models 2. Vectors 3. Kinematics 4. Dynamics |
5. Statics 6. Moments Summary & examination papers |
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| Glossary of terms | ||
| basic concepts | |||
| key terms | |||
| Vector theory | types of vectors | ||
| multiplication by a scalar | |||
| resultant of two vectors | |||
| resolving into components | |||
| adding and subtracting in component form | |||
| Applications | resultants 1 | ||
| resultants 2 | |||
| vectors and speed | |||
| constant acceleration formulae | |||
| velocity-time graphs 1 | |||
| velocity-time graphs 2 | |||
| Newtons laws of motion. | F=ma | ||
| Newton's second law | |||
| Motion of two connected particles | a pulley system | ||
| conservation of momentum | |||
| momentum | |||
| impulse | |||
| Coefficient of friction | F = mR when a particle is moving. | ||
| motion down an inclined plane | |||
| Forces treated as vectors | the resultant of three forces | ||
| equilibrium of coplanar forces 1 | |||
| equilibrium of coplanar forces 2 | |||
| resultant force | |||
| motion on an inclined plane | |||
| forces on an inclined plane | |||
| Friction. | Weight, normal reaction, tension, thrust | ||
| limiting equilibrium | |||
| F < mR in a situation of equilibrium. | |||
| the lever principle | |||
| Credits | |||||
| =Javamath graphs | =WebEQ equations | =HotEqn equations | |||
| =Cinderella graphs | =JavaScript | =other Java applets | |||
| =PGC graphic calculator | =Hot Potatoes dynamic HTML | =Project Interactive | |||
| © Mathsnet 2003 | |||||