Less than 15 years ago, using a computer in school
meant tackling a whole range of technological issues: faulty machinery, excess
cabling, missing disks, software of variable quality and suitability. And
consequently, computer use in schools was left to the obsessive, optimistic,
patient, "techie" member of staff to persevere with. A lot has
changed since then.
My vision for fifteen years on would be one seamless Online medium for doing
mathematics interactively. This medium would involve at its centre some future
development or evolution of the browser, whereby many and varied types of
mathematical activity, ranging from geometric and graphical to algebraic and
statistical, are all handled by the same interface. No longer will the student
have to learn first how to operate the technical aspects of many different
pieces of software; instead they will be able to choose their own route through
a mathematical environment, capable at any stage of doing mathematics
immediately. This is not a revolution about technology at all but about
accessibility of content. This environment will be a changing and developing
medium produced globally by teams of educators and programmers to fit to agreed
rules or principals of operation. The "Windows" operating system and
the World Wide Web are two current examples.
1.1 School and/or home service
TV advertising campaigns in the UK are raising expectations. Major UK
investment in Online education is coming from commercial publishers and from
other conventional online media (BBC, ITV and Channel 4). More than merely a
replacement for a conventional school textbook scheme, Online will encompass it
and open up limitless potential for varied and differentiated tasks with a high
degree of feedback.
What Online offers that the conventional classroom cannot is depth,
interactivity and individual customizability - "MY learning". How
this customizability is handled must depend on whether the student is accessing
it from school, as a member of a class, or from home as an individual. This is
a crucial difference based on the simple premise that at school the teacher is
in charge whereas at home the student is.
1.1.1 A school service
Customizability at school must be at the control of the teacher. The teacher
may be giving individual students tasks to complete or may be using a network
of computers in much the same way as in the past. The cost of access to the
Internet is only a minor issue now as schools are able to buy as a package full
24 hour a day access from ISPs and soon will be no issue at all. With current
developments in computer network technology, decisions on which means of Online
access to use should be based simply on educational need.
This paper assumes that the teacher will plan use of Online materials in
exactly the same way as any other part of their teaching. There is no
suggestion here that the teacher should hand over responsibility to some other
person or organisation or computer; this paper is not about "integrated
learning systems". The teacher should expect to have access to levels of
customization beyond the students' control. They should be able to determine
what materials are accessible, how progress is recorded and be able to read
detailed logs of each individual student's achievements. In addition, the
content provider will be giving them regular feedback and advice on what is
available and how it could be used. The teacher should expect the student to
have the means (through email or equivalent) to make requests of the teacher
and inform the teacher of progress.
1.1.2 A home service
From home, the student logs on to their educational site and is presented with
their own customized homepage. It is here that "MY learning" can
become fully effective. They become engaged in an environment of their own
choosing, on tasks tailored to their needs, which "remember" them
from session to session. By means of a personal profile, students state their
preferences for topic areas at the outset, and then are informed on their
learning homepage when such materials are available. Considering the technology
available now on the web, it should be relatively easy to maintain a
comprehensive database. As an example, the websites
Atomz and
Freefind maintain databases
of the entire contents of other websites, which can be used to create a full
search engine for those other sites. The databases up updated automatically as
frequently as once a week. Latest additions are catalogued separately. These
services are provided free. See MathsNet's
homepage for examples of such use.
Tasks could change monthly to encourage a feeling of dynamism - September could
be "Algebra Online Month". A yearlong course could be timetabled from
month to month, or be available at any time to run for the following year. The
development of time sequencing of this kind could help students with short
attention. A particular area of study could be available only for an hour and a
particular time of day.
1.2 Is the Internet just another electronic medium?
The Internet, or what ever it evolves into, is potentially the overarching
online medium, in that it can, and should, include all others. Skeptics in
education may ask why we need the Internet when we already have CD-ROMs full of
software designed specifically for education. This paper sees Online as a
smooth and simple interface between users and resources. Online can bring all
those software packages to the attention of potential users, through
user-friendly interactive pages. Those who wish to investigate further, to
develop detailed expertise, either in themselves or their students, can either
subscribe to a dedicated website,
AngliaCampus for
example, or purchase and download the software and go from there.
Traditionally, software has been promoted the reverse way: buy this amazing
package and then struggle to find a use for it. The Internet is all about
accessibility. Users expect to find stuff they can use and for free. This
should remain a basic notion.
Since the ideals described in this paper insist that all interactivity be
contained in one interface, that interface should include as much explanatory
text as needed. The supplier of the educational content may not be the same
person who created the interactivity. Editorial control at the top level should
enhance the usability of each item.
For example, in Figure 4 in the next section, the right hand side of the screen
contains programmed interactivity - points that can be dragged. A programmer
or, better, a teacher with some programming skills will have produced this
part. Once completed it may well become a "blackbox" to all other
users, i.e., beyond editing. However, the left-hand side of Figure 4 contains
text only and is simply part of the web page. This means it is available for
editing by anyone. It can be updated at any time or customised for different
users. If the profile entered by the individual student as part of their
"MY learning" process contains some indicator of ability or age, then
the text accompanying each interactive activity can be automatically adjusted
to fit. .
|