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Interactive whiteboard demonstrations Help |
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| These pages are
designed for use on an interactive whiteboard, so each page makes maximum use
of the space with a minimal menu system at bottom left. Note your browser must
be set up for Java applets. Many pages use the Cinderella java
applet, so allow time for the page to fully download. Each page contains
interactive geometry that can be controlled by "click and drag" movements of
the mousepointer. Buttons may be available on the left of screen to permit more
interactivity. Find more information on interactive geometry at MathsNet |
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| 1. Make the
quadrilateral Make the quadrilateral into a specific type: square, parallelogram, trapezium, rhombus, quadrilateral, rectangle, kite, right-angled quadrilateral |
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| 2. Make the
triangle Make the triangle into a specific type: isosceles, equilateral, scalene, right-angled |
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| 3. Identify the
quadrilaterals Eight quadrilaterals are displayed that all "appear" to be squares. Drag the corners of each shape to discover which quadrilateral it really is. Answers square, parallelogram, trapezium, rhombus quadrilateral, rectangle, kite, right-angled quadrilateral |
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| 4. Investigate
reflections Drag the corners of the triangle or move the mirror line. |
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| 5. Investigate
translations Drag the corners of the shapes. |
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| 6. Investigate
enlargements Drag the corners of the shapes and the centre. |
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| 7. Bisect the line The line AB is displayed. The task is to bisect this line, in other words find the midpoint of AB. There are many ways of doing this using the buttons provided on the left. Methods 1 (easy). Click on 2 (hard). Click on |
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| 8. A Euclidian
construction A genuinely difficult mathematical construction. The required line AD should always remain the same length as AB, even when AB is altered! Click on |
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| A set of demonstrations to illustrate rotation | ||